Monday, 12 March 2018

#Week 7

#Week 7
The one where I am in Alice in wonderland

Progress Review
This week I have mainly focused on my progress review. For this I analysed which tasks I have achieved so far a scoped down my project a little bit. I decided to reduce the numbers of players as this will reduce the numbers of puzzles I will have to implement in-engine. I also changed to a PC version instead of a mobile application and instead of doing a weekly play test I will only do one when I find enough play testers, as this has proved to be complicated.

I also established my next steps and priorities in order to finish this project. With this I established that I want at least two mini games and 2 small puzzles in engine and get the board game to a finished and polished level. The progress review helped me to redirect my focus again.

Art&Setting
While creating the layout for the progress review I also established the type of art style I was going for the board game. As I will create most of the board game art myself I decided to go with black and grey shades and use silhouettes as this makes the art progress fast and easy. It also adds an element of mystery which helps to the story of the game.


I also researched more into cultural believes about sleep paralysis to establish the item the players would need to find to rescue their friend (something silver which is believed to hold spirits away so that people wouldn't suffer from sleep paralysis). Since I am not very good in creating 3D art myself I had a look at free asset packs on the unreal market to decide the setting of the game.


Players will find themselves on the search for a rare artifact in ruins in the deep forest of mexico.

In-Engine

I also managed to work a little bit in engine and created a special ability for one of the characters. The character will be able to shrink their size so that they can access locations the other character can't. This can be helpful to create some of the puzzles where characters have to work together to find objectives and solve the puzzle.




Next week I will lay out my first little puzzle with this mechanic.

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