#Week 10
The one where shortcuts are okay
Board Game

So this week I have focused mostly on the board game art assets following the silhouette style and black/grey shades as this made my work easier and faster. The only color I used is a bright orange/yellow to make stand out numbers on the story deck and on the maps. I tried to follow one visual language with all board game elements to make it look consistent. As I needed very unique map tiles and I am not that skilled in art I asked someone to do them for me following my level design and suggestions of where items should be placed (e.g. the sarcophagus in the middle of tile 4) as they are important parts to the story.
While I was doing the art I also started to write up the story on each story card which proved itself to be quiet challenging as forming sentences with all needed information to fit on a card wasn't a simple task. I asked a friend to over read them to make sure there were no English spelling or grammar mistakes.
In-Engine
I also made the first mini puzzle work this week. This puzzle is located on the map tile 2. The player has to decipher something written on a stone in a different language. It is a simple and small puzzle where the player has to select tiles and go through possible parts of images until they all form one big image. Once the player accomplishes this in under 30 seconds the video game will tell them what story card to draw and reveal what item they need to collect in order to save their friend.
I used some short cuts to make this puzzle work as I haven't much time left and I felt that I was loosing too much time in researching how to properly do this puzzle. I used the first person shooter template from unreal and made the gun and bullets hidden in game. The player just has to aim on a tile and click on a button which will shoot an invisible bullet that hits the trigger box that makes the tile to change the material. I used an integer to keep track whether the player has completed the puzzle or not.
Once the right material is on the tile unreal will add one to the integer. If the player changes the material again one is subtracted of the integer. Once the integer is equal to nine the game ends and the player was successful.

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